Pengembangan Platform Pembelajaran Adaptif Berbasis D-PACK untuk Meningkatkan Kompetensi Guru dalam Pembelajaran Digital di Sekolah Dasar Negeri Begaganlimo

Authors

  • Fahrur Rijal Ardiyanto Universitas Mayjen Sungkono
  • Ginanjar Rochmad Mulyanto Universitas Mayjen Sungkono
  • Erlandy Singgih Pradana Universitas Mayjen Sungkono
  • Rizky Dany Setyawan Universitas Mayjen Sungkono
  • Rini Dwi Lestari Universitas Mayjen Sungkono
  • Anik Wijayanti Universitas Mayjen Sungkono
  • Ilham Ikhsani Eka Putra Universitas Mayjen Sungkono
  • Diyan Seli Permesti Universitas Mayjen Sungkono
  • Fatchiya Nur Fadillah Universitas Mayjen Sungkono
  • Fina Anggraini Universitas Mayjen Sungkono
  • Jihan Audylia Arinde Silva Universitas Mayjen Sungkono
  • Jessica Indriyanti Moedjianto Universitas Mayjen Sungkono
  • Hilmy Al Hanif1 Universitas Mayjen Sungkono
  • Rifky Cahya Rahma Dhani Universitas Mayjen Sungkono
  • Vita Marisa Universitas Mayjen Sungkono
  • Muhammad Akhilah Miftakhuddin Universitas Mayjen Sungkono
  • Dhani Ibnu Rusdianto Universitas Mayjen Sungkono
  • Ira Fidia Rahma Universitas Mayjen Sungkono
  • Risaldy Ilham Kholily Universitas Mayjen Sungkono
  • Aida Nur Laili Universitas Mayjen Sungkono
  • Dinda Putri Damayanti Universitas Mayjen Sungkono
  • Algun Dwi Kharisma Universitas Mayjen Sungkono
  • Friska Amelia Triwilujeng Universitas Mayjen Sungkono
  • Raden Bagus Kocho Negoro Universitas Mayjen Sungkono
  • Nurul Nikmah Wahyu Hidayati Nanda Ayu Widiastutik Universitas Mayjen Sungkono
  • Farhan Eris Fernanda Universitas Mayjen Sungkono

DOI:

https://doi.org/10.61132/pandawa.v4i2.2727

Keywords:

Adaptive Learning Platform, D-PACK, Digital Learning, Teacher Digital Competence, Learning Media Development

Abstract

The internship program of Universitas Mayjen Sungkono in Begaganlimo Village introduced a training initiative focused on the Development of an Adaptive Learning Platform Based on D-PACK as an effort to enhance the quality of digital learning in Begaganlimo elementary schools. This training was designed to assist teachers in strengthening their ability to design and utilize interactive learning media supported by artificial intelligence (AI). Through this socialization activity, teachers were not only introduced to the use of adaptive technology but also guided to apply it in teaching practices so that the learning process becomes more effective, easier to understand, and more engaging for students. In addition, the socialization activities provided a deeper understanding of how technology can be used and integrated into teaching. Teachers not only learned to operate AI-based applications or devices, but they also gained insight into the pedagogical principles within the DPACK framework, which ensures that technology is applied appropriately. As a result, learning is expected to become easier to understand, more engaging, and capable of increasing students’ participation and motivation in the classroom.

Downloads

Download data is not yet available.

References

Ardiyanto, F. R. (2024). Designing a game-based English learning application for early childhood learners using TPACK framework. 7(2).

Fadillah, Y. A., Akbar, A. R., & Gusmaneli. (2024). Strategi desain pembelajaran adaptif untuk meningkatkan pengalaman belajar di era digital. 01(04). https://doi.org/10.59246/alfihris.v2i3.832

Hutapea, D. O., Sidebang, D. D., Lumban Gaol, R. S., & Yunita, S. (2024). Analisis transformasi digital dalam pendidikan dan implikasinya terhadap masa depan. CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan, 4(3), 101-106. https://doi.org/10.55606/cendekia.v4i3.2978

Jannah, I. M., Patlasari, M., & Ardiyanto, F. R. (2021). The effectiveness of mobile phone application to improve grammar skill for undergraduate students. Jurnal Ilmu Pendidikan Muhammadiyah Kramat Jati, 2(1), 32-34. https://doi.org/10.55943/jipmukjt.v2i1.16

Nasution, E. J. A. H., Molefe, L., & Tri Utami, R. (2025). Platform e-learning adaptif meningkatkan aksesibilitas bagi berbagai demografi pembelajar: Adaptive e-learning platform enhances accessibility for diverse learner demographics. Jurnal MENTARI: Manajemen, Pendidikan dan Teknologi Informasi, 3(2), 177-186. https://doi.org/10.33050/mentari.v3i2.774

Nirwana, E. S. (2021). Pengembangan media pembelajaran berbasis game Android untuk anak usia 5-6 tahun. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 6(3), 1811-1818. https://doi.org/10.31004/obsesi.v6i3.1684

Parisu, C. Z. L., & Jusman. (2025). Dari kelas konvensional ke pembelajaran berbasis digital. Journal Of Humanities, 1(2). https://doi.org/10.64690/jhuse.v1i2.39

Putri, A., Karo, Z. B., Herawati, H., & Syahrial, S. (2024). Analisis peningkatan keterlibatan siswa melalui pendekatan TPACK dalam proses belajar mengajar. Morfologi: Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya, 2(3), 181-190. https://doi.org/10.61132/morfologi.v2i3.635

Putri, F. S., & Dewi, R. (2022). Memaksimalkan pembelajaran gerak menggunakan bola pada siswa sekolah dasar. Journal Physical Health Recreation, 3(1), 53-60. https://doi.org/10.55081/jphr.v3i1.728

Sakti, A. (2023). Meningkatkan pembelajaran melalui teknologi digital. Jurnal Penelitian Rumpun Ilmu Teknik, 2(2), 212-219. https://doi.org/10.55606/juprit.v2i2.2025

Sunarti, S. (2024). Transformasi pembelajaran digital dengan artificial intelligence. Jurnal Perspektif, 17(1), 85-96. https://doi.org/10.53746/perspektif.v17i1.171

Wahyudi, N. G., & Jatun. (2024). Integrasi teknologi dalam pendidikan: Tantangan dan peluang pembelajaran digital di sekolah dasar. 4(2024).

Wati, S., & Nurhasannah, N. (2024). Penguatan kompetensi guru dalam menghadapi era digital. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan dan Hasil Penelitian, 10(2), 149-155. https://doi.org/10.26740/jrpd.v10n2.p149-155

Widyastuti, R., & Puspita, L. S. (2020). Pengembangan media pembelajaran berbasis game edukasi pada matpel IPA tematik kebersihan lingkungan. Paradigma - Jurnal Komputer dan Informatika, 22(1), 95-100. https://doi.org/10.31294/p.v22i1.7084

Wijanarko, T., Lestariningrum, A., Judijanto, L., Asmayani, I. G. W., & Parwoto. (2025). Collaborative learning based on artificial intelligence in improving intelligent-TPACK (Technological, Pedagogical, and Content Knowledge) in teaching practice. JPI (Jurnal Pendidikan Indonesia), 14(2), 444-453. https://doi.org/10.23887/jpi-undiksha.v14i2.85929

Downloads

Published

2026-04-24

How to Cite

Fahrur Rijal Ardiyanto, Ginanjar Rochmad Mulyanto, Erlandy Singgih Pradana, Rizky Dany Setyawan, Rini Dwi Lestari, Anik Wijayanti, … Farhan Eris Fernanda. (2026). Pengembangan Platform Pembelajaran Adaptif Berbasis D-PACK untuk Meningkatkan Kompetensi Guru dalam Pembelajaran Digital di Sekolah Dasar Negeri Begaganlimo. Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat, 4(2), 11–24. https://doi.org/10.61132/pandawa.v4i2.2727

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.