Pengembangan LKPD Pada Materi Teks Cerita Pendek Siswa SMA Katolik 2 Kabanjahe Berbantuan Aplikasi Quizizz
DOI:
https://doi.org/10.61132/arjuna.v2i4.1130Keywords:
Short Stories, LKPD, QuizizzAbstract
The purpose of this research is to explain the process of development, produce the product, and explain the effectiveness of the learner's work sheet (LKPD) assisted by the application of quizizz in the short story text in the students of the X class of Private Catholic High School 2 Kabanjahe. This type of research is research and development (R&D) with research design ADDIE development model consists of 4 main stages: Analysis, Design, Develop, Implementation, and Evaluation. Data collection techniques are the lifts given to media experts, material experts, and pupils. The test subject is limited to students/I grade XI IPS 1 of 32 people. Data analysis techniques are quantitative descriptive of material experts, media experts and student respondents. The results of the validation of the expert of the material were 93.1, of the media expert was 96.73, and the student response was 91.98. The evaluation of LKPD's eligibility assessment of the application of quizizz on short story material for eleventh grade students by the experts of the materials, the media experts and the students obtained a total ratio of 93.92 who entered the category was very good. The result of this study was LKDP with the help of the quizizz application of short story materials for eleventennial students. Recommendations for further research are expected to develop LKPP by using other applications with broader and better material.
Downloads
References
Andi Prastowo. (2014). Pengembangan Bahan Ajar Tematik Tinjauan Teoritis dan Praktis. Jakarta: Kencana Prenamedia Grup.
Elviani, N. P. Y. (2023). Pengembangan Modul Ajar Digital ICT Pada Penyusunan LKPD Interaktif (Doctoral dissertation, Universitas Pendidikan Ganesha).
Jamaludin, Z., Sumbi, A. K., & Bolo, K. F. (2023). Kemampuan menemukan nilai-nilai dalam cerpen dengan menggunakan model pembelajaran cooperative learning pada siswa kelas X SMAN 1 Kecamatan Inerie Kabupaten Ngada tahun ajaran 2022/2023. Innovative: Journal of Social Science Research, 3(6), 6464-6483.
Lovandri Dwanda Putra, & Suci Zhinta Ananda Pratama. (2023). Pemanfaatan media dan teknologi digital dalam mengatasi masalah pembelajaran. Journal Transformation of Mandalika, 4(8), 323-329. Retrieved from https://ojs.cahayamandalika.com/index.php/jtm/article/view/2005
Nisak, I. C., & Mahardika, A. U. (2023). Kumpulan Kritik Sastra Cerpen Karya Putu Wijaya. Yogyakarta: Alinea.
Priyanti, N. W. I., Santosa, M. H., & Dewi, K. S. (2019). Effect of Quizizz towards the eleventh-grade English students’ reading comprehension in mobile learning context. Language and Education Journal Undiksha, 2(2), 71–80.
Purwasi, L. A., & Fitriyana, N. (2020). Pengembangan lembar kerja peserta didik (LKPD) berbasis higher order thinking skill (HOTS). AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 9(4), 894-908.
Putri, V. D. (2021). Aplikasi daring QUIZIZZ sebagai solusi pembelajaran menyenangkan di masa pandemik Covid-19. Linggau Journal Science Education, 1(2), 8-22.
Rahayu, S. (2024). Media Pembelajaran: Konsep Dasar, Teknologi dan Implementasi Dalam Model Pembelajaran. Medan: UMSU Press.
Rahmi, H., Derta, S., Zakir, S., & Efriyanti, L. (2023). Pengembangan lembar kerja peserta didik (LKPD) digital mata pelajaran informatika kelas VII SMP N 7 Bukittinggi. JATI (Jurnal Mahasiswa Teknik Informatika), 7(1), 707-711. https://doi.org/10.36040/jati.v7i1.6502
Rizkiansyah, M. D. (2024). Pengembangan Instrumen Penilaian Berbasis HOTS Menggunakan Aplikasi Quizizz pada Pembelajaran PAI Fase E (Doctoral dissertation, UIN Ar-Raniry Banda Aceh).
Salsabila, U. H., Habiba, I. S., Amanah, I. L., Istiqomah, N. A., & Difany, S. (2020). Pemanfaatan aplikasi Quizizz sebagai media pembelajaran di tengah pandemi pada siswa SMA. Jurnal Ilmiah Ilmu Terapan Universitas Jambi (JIITUJ), 4(2), 163–173. https://doi.org/10.22437/jiituj.v4i2.11605
Santy Handayani, D. N. H., & Astuti, S. P. (2023). Pemanfaatan Quizizz sebagai media pembelajaran interaktif. Jurnal Kabar Masyarakat, 1(2), 50–56. https://doi.org/10.54066/jkb.v1i2.448
Sapitri, N. K. I., Ardana, I. M., & Gunamantha, I. M. (2022). Pengembangan LKPD berbasis pemecahan masalah dengan pendekatan 4C untuk meningkatkan kemampuan berpikir kritis siswa. PENDASI Jurnal Pendidikan Dasar Indonesia, 6(1), 24-32.
Setiawan, N. (2023). Pemanfaatan bahan ajar dalam peningkatan motivasi belajar siswa di madrasah. Al-Miskawaih: Journal of Science Education, 2(1), 85-104. https://doi.org/10.56436/mijose.v2i1.223
Sugiyono. (2019). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.