Analisis Sastra Siber Dan Peran Pembaca Dalam Hiperteks: Studi Terhadap Novel “Mariposa” Karya Luluk Hf Pada Aplikasi Memories Dan Cerpen “Platform Dua” Karya Slamet Thohari Di Webstie Magrib.Id
DOI:
https://doi.org/10.61132/nakula.v3i2.2247Keywords:
cyber literature, hypertext, reading participation, mariposa, platform duaAbstract
The development of digital technology has given birth to cyber literature that offers a new form of interactivity between writers and readers through digital media. This study aims to examine the form of interactivity and reader participation in the novel "Mariposa" by Luluk HF in the Memories application and the short story "Platform Dua" by Slamet Thohari in Magrib.id. The method used is descriptive qualitative with observation techniques, digital documentation, and literature studies. Data were obtained from the digital text of both works, reader comments, and hypertext features on both platforms. The results of the study show that the hypertext structure in both works allows readers to determine the storyline, provide comments, and interact actively, so that the reading experience becomes more dynamic and participatory. Reader interaction through the comments column and plot choices proves that readers play a role as active subjects in constructing the meaning of the story. The conclusion of this study is that cyber literature enriches the reading experience and opens up new space for reader participation in shaping the meaning and direction of the story through digital platforms.
Downloads
References
Iwan, Adi. 2021. “Resepsi Pembaca Pria Terhadap Karya Sastra "Mariposa" di Komunitas Cybersastra Wattpad.” Anafora: Jurnal penelitian Mahasiswa Pendidikan Bahasa dan Sastra Indonesia 1, no. 1 (Agustus): 1-9.
Nurhidayah, Sri, and Rahmat Setiawan. 2020. “Lanskap Siber Sastra: Postmodernisme, Sastra
Populer, dan Interaktivitas.” Poetika: Jurnal Ilmu Sastra 8 (1): 18-30.
Wira, Ni N., and The Jakarta Post. 2020. “Game novel visual 'Memories' membawa pengguna dalam perjalanan interaktif.” Game novel visual 'Memories'. https://www.thejakartapost.com/life/2020/02/17/visual-novel-game-memories-takes-users-on- interactive-journeys.html.
Creswell, J. W., & Poth, C. N. 2018. Qualitative inquiry and research design: Choosing among five approaches (4th ed.). Sage Publication
Agate. (n.d.). Memories | Full Game Development Service.
https://agate.id/portofolio-sku/memories-details
Arenalte. 2020. “Kolaborasi Agate dan CIAYO Hadirkan Produk Visual Novel ‘Memories’”. https://arenalte.com/berita/industri/agate-dan-ciayo-visual-novel-memories
Isnaini, H. (2025). Sastra Siber dan Digital dalam Perspektif Pendidikan. CV Pustaka Humaniora
Meleong, L. J. (2017). Metodologi penelitian kulitatif (Edisi Revisi). Bandung: Remaja Rosdakarya
Nurhidayah, S., & Setiawan, R. (2020). Lanskap siber sastra: Postmodernisme, sastra populer, dan interaktivitas. Poetika: Jurnal Ilmu Sastra, 8(1), 18-30
Sugiyono. (2017). Metode Penelitian kulitatif, kuantitatif, dan R&D. Bandung: Alafabeta.
Siregar, N., & Alwasilah, C. (2005). Dasar Wacana Argumentatif Dari Hiperteks Untuk Meningkatkan Aksesibilitas Pemakaian Terhadap Informasi Pendidikan Sains. Jurnal Pengajaran Matematika dan Ilmu Pengetahuan Alam, 6(2), 72-82.
Ramadhan, D. A., & Wirajaya, A. Y. (2024). Alternative Universe (AU) Sebuah Novel Mini Sebagai
Era Baru Sastra. Literasi: Jurnal Bahasa dan Sastra Indonesia serta Pembelajarannya, 8(1),
-110.
Fahmy, Z., Pristiwati, R., & Subyantoro, S. (2024). Pembelajaran Menulis Cerpen Berbasis Platform Sastra Siber Di Indonesia: Selera Industri Atau Kebutuhan Seni?. Paedagoria: Jurnal Kajian, Penelitian Dan Pengembangan Kependidikan, 15(1), 46-56.
Fahmy, Z., Rohman, F., & Pristiwati, R. (2023). Komodifikasi Novel pada Platform Sastra Siber: Studi Pragmatisme Penulis Novel di Aplikasi Fizzo. GERAM: Gerakan Aktif Menulis, 11(2),
-78.
Yusanta, F. B., & Wati, R. (2020). Eksistensi Sastra Cyber: Webtoon dan Wattpad Menjadi Sastra Populer dan Lahan Publikasi bagi Pengarang. Literasi: Jurnal Bahasa dan Sastra Indonesia serta pembelajarannya, 4 (1): 1-10
Dewi, S. M. (2024). Menyelami Model Sastra Digital dalam Puisi Hipertekstual "Disspossesion" oleh
Robert Kendall. Mediasi Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi, 148-157.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.